All posts tagged: VRs

New Skoda Octavia and Octavia vRS get official

New Skoda Octavia and Octavia vRS get official

Skoda has unveiled the 2024 Skoda Octavia and Octavia vRS and the cars come with a range of upgrades over the previous models. There is a choice of four petrol engines and two diesel engines with up to 265 PS, there are also some mild hybrid options as well. The exterior of the vehicle has undergone visual fine-tuning, presenting a more refined and sophisticated look. This is further accentuated by the introduction of new second-generation LED Matrix beam headlights, which not only enhance the car’s visual appeal but also improve visibility and safety during nighttime driving. Inside, the Skoda Octavia takes luxury and personalization to new heights with nine Design Selections, allowing owners to tailor the interior ambiance to their personal taste. The cabin is centered around a state-of-the-art 13-inch infotainment display, offering intuitive access to a myriad of functions and entertainment options. In a move towards sustainability, the interior also features additional materials that are both eco-friendly and durable. Adding to its futuristic appeal, the Octavia plans to integrate the chatbot ChatGPT as a …

HTC’s Global Head of Product on VR’s ‘race to the bottom’

HTC’s Global Head of Product on VR’s ‘race to the bottom’

It was the year of XR. But then, they all seem to be, these days. Strong presences from Meta, Magic Leap, Sony and HTC led the way at this year’s CES, with hundreds of startups picking up the rear. I was dazzled by a few demos, but ultimately left wondering what form a true mainstreaming of AR/VR might ultimately take – if it ever actually takes such a form at all. There’s something about the technology that feels warm and welcoming, after a long day on your feet, gland handing your way across Las Vegas venues. Strap on a headset and feel the show floor slip away for a minute or two. I believe that most of the people who try these technologies in this context get it, but there are currently far too many barrier to getting these products on most people’s face. Good VR is still prohibitively expense. Content is fairly limited as well. Both of these factors are moving in the right direction, certainly, but there’s a big, open question around whether …